/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_FLEEINGMOVEMENTGENERATOR_H
#define ARKCORE_FLEEINGMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

template<class T>
class FleeingMovementGenerator: public MovementGeneratorMedium<T, FleeingMovementGenerator<T> >
{
public:
    FleeingMovementGenerator (uint64 fright) :
            i_frightGUID(fright), i_nextCheckTime(0)
    {
    }

    void Initialize (T &);
    void Finalize (T &);
    void Reset (T &);
    bool Update (T &, const uint32 &);
    bool GetDestination (float &x, float &y, float &z) const;

    MovementGeneratorType GetMovementGeneratorType ()
    {
        return FLEEING_MOTION_TYPE;
    }

private:
    void _setTargetLocation (T &owner);
    bool _getPoint (T &owner, float &x, float &y, float &z);
    bool _setMoveData (T &owner);
    void _Init (T &);

    bool is_water_ok :1;
    bool is_land_ok :1;
    bool i_only_forward :1;

    float i_caster_x;
    float i_caster_y;
    float i_caster_z;
    float i_last_distance_from_caster;
    float i_to_distance_from_caster;
    float i_cur_angle;
    uint64 i_frightGUID;
    TimeTracker i_nextCheckTime;

    DestinationHolder<Traveller<T> > i_destinationHolder;
};

class TimedFleeingMovementGenerator: public FleeingMovementGenerator<Creature>
{
public:
    TimedFleeingMovementGenerator (uint64 fright, uint32 time) :
            FleeingMovementGenerator<Creature>(fright), i_totalFleeTime(time)
    {
    }

    MovementGeneratorType GetMovementGeneratorType ()
    {
        return TIMED_FLEEING_MOTION_TYPE;
    }
    bool Update (Unit &, const uint32 &);
    void Finalize (Unit &);

private:
    TimeTracker i_totalFleeTime;
};

#endif
